Var2:=1/WINNER(CLOSE);
Var3:MA(CLOSE,13);
Var4:=100-ABS((CLOSE-Var3)/Var3*100);
Var5:=LLV(LOW,75);
Var6:=HHV(HIGH,75);
Var7:=(Var6-Var5)/100;
Var8:=SMA((CLOSE-Var5)/Var7,20,1);
Var9:=SMA((OPEN-Var5)/Var7,20,1);
VarA:=3*Var8-2*SMA(Var8,15,1);
VarB:=3*Var9-2*SMA(Var9,15,1);
VarC:=100-VarB;
看(我)实力:=(100-VarA);
散户:=MA(WINNER(CLOSE*0.95)*100,3);
新庄:=(100-IF(Var2>5,IF(Var2<100,Var2,Var4-10),0));
VarD:=散户>Var4;
VarE:=REF(LOW,1)*0.9;
VarF:=LOW*0.9;
Var10:=(VarF*VOL+VarE*(CAPITAL-VOL))/CAPITAL;
Var11:=EMA(Var10,30);
Var12:=CLOSE-REF(CLOSE,1);
Var13:=MAX(Var12,0);
Var14:=ABS(Var12);
Var15:=SMA(Var13,7,1)/SMA(Var14,7,1)*100;
Var16:=SMA(Var13,13,1)/SMA(Var14,13,1)*100;
Var17:=BARSCOUNT(CLOSE);
Var18:=SMA(MAX(Var12,0),6,1)/SMA(ABS(Var12),6,1)*100;
Var19:=(-200)*(HHV(HIGH,60)-CLOSE)/(HHV(HIGH,60)-LLV(LOW,60))+100;
Var1A:=(CLOSE-LLV(LOW,15))/(HHV(HIGH,15)-LLV(LOW,15))*100;
Var1B:=SMA((SMA(Var1A,4,1)-50)*2,3,1);
Var1C:=(INDEXC-LLV(INDEXL,14))/(HHV(INDEXH,14)-LLV(INDEXL,14))*100;
Var1D:=SMA(Var1C,4,1);
Var1E:=SMA(Var1D,3,1);
Var1F:=(HHV(HIGH,30)-CLOSE)/CLOSE*100;
Var20:=Var18<=25 AND Var19<-95 AND Var1F>20 AND Var1B<-30 AND Var1E<30 AND Var11-CLOSE>=-0.25 AND Var15<22 AND Var16<28 AND Var17>50;
Var21:=(HIGH+LOW+CLOSE)/3;
Var22:=(Var21-MA(Var21,14))/(0.015*AVEDEV(Var21,14));
Var23:=(Var21-MA(Var21,70))/(0.015*AVEDEV(Var21,70));
Var24:=IF(Var22>=150 AND Var22<200 AND Var23>=150 AND Var23<200,10,0);
Var25:=IF(Var22<=-150 AND Var22>-200 AND Var23<=-150 AND Var23>-200,-10,Var24);
断子绝生:= IF(Var23>=200 AND Var22>=150,15,IF(Var23<=-200 AND Var22<=-150,-15,Var25))+50;
drawicon(VarD,high,2);
drawtext(Var20,c,'★'),coloryellow;
DRAWTEXT(CROSS(Var20,0.5) AND COUNT(Var20=1,10)=1,c*1.01,'有钱不赚傻'), COLORYELLOW;
DRAWTEXT(CROSS(VarD,0.5) AND COUNT(VarD=1,10)=1,high*1.01,'高了我走'),color00ff00;
Var26:=(CLOSE-LLV(LOW,21))/(HHV(HIGH,21)-LLV(LOW,21))*100;
Var27:=REVERSE(Var26);
Var28:=SMA(Var26,3,1);
波段王:= SMA(Var28,3,1);
波段鬼:= SMA(波段王,3,1);
地狱:drawicon(CROSS(波段王,波段鬼) AND 波段王<40,low,1);
天堂: drawicon(CROSS(波段鬼,波段王) AND 波段鬼>75,high,2);
DRAWTEXT(CROSS(波段王,波段鬼) AND 波段王<40,low*0.97,'低进'), COLORYELLOW;
DRAWTEXT(CROSS(波段鬼,波段王) AND 波段鬼>75,high*1.01,'高出'),color00ff00;
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